Updates, thoughts and ramblings on whatever the hell it is that I'm trying to make. Some of the time I actually make a somewhat useful program. Most of the time it's about making games. All of the time I'm talking to myself.
Friday, July 6, 2012
Monday, July 2, 2012
Day 51: Prop Building
Making props, everything is normal mapped, baked from a high polygon model onto a low polygon mesh and is in the Unity game engine. Most are missing textures though, so I still have to make those as well as create more props.
To make:
potted plants, sliding cabinet doors, bed, wardrobe, curtains, sink, mirror, bathtub, kitchen counter and sink,
kitchen islet, windows, balcony door, guard rail, office desk, office chair, pictures, computer, dome light, chadelier, light switch, patio chair, door, shoe rack
Then to texture all the untextured stuff & room textures (floors, walls, ceilings).
Position everything & tweak room dimensions, then bake lighting and hopefully it doesn't look bad.
All this by Friday, go, go, go, go!
To make:
potted plants, sliding cabinet doors, bed, wardrobe, curtains, sink, mirror, bathtub, kitchen counter and sink,
kitchen islet, windows, balcony door, guard rail, office desk, office chair, pictures, computer, dome light, chadelier, light switch, patio chair, door, shoe rack
Then to texture all the untextured stuff & room textures (floors, walls, ceilings).
Position everything & tweak room dimensions, then bake lighting and hopefully it doesn't look bad.
All this by Friday, go, go, go, go!
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