For an animation controller for basically a 3D point and click adventure game it should probably have:
- The controller has to have a public method for switching animations, probably by name, or checking a list of all the animations available to that character.
- The controller should be able to recognize what the character is doing, moving or standing still.
- It should be able to fade the screen when it needs to for certain animations or clothing changes.
- It should be able to add or remove props that are used for specific animations.
- It should be able to tell if an animation is part of a set and then transition automatically; crossfading when the animation is part of the same set, fading the screen when it is not.
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