More animation exporting, the process is not instantaneous as it has to bake animation down to the .fbx file. It is slow and boring. I have not even finished exporting all the animations at the time of this writing, and haven't gotten to testing them inside the Unity engine either.
I could be writing the animation control system code while the exporting runs in the background, wait why am I not doing that. Ah I'm an idiot...
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