Wednesday, May 16, 2012

Day 4: Dropped Game Dev now into Imports and Exports

More animation exporting, the process is not instantaneous as it has to bake animation down to the .fbx file. It is slow and boring. I have not even finished exporting all the animations at the time of this writing, and haven't gotten to testing them inside the Unity engine either.

I could be writing the animation control system code while the exporting runs in the background, wait why am I not doing that. Ah I'm an idiot...

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