Friday, May 18, 2012

Day 6: Almost Done Exports/ Imports

Importing the character assets is finally coming to a close. I was able to get rid of the namespace renaming that prevented different clothes versions from using the animations from another clothe set, so any clothe set can use any animation for that character. I also started tweaking the character materials, adding a skin shader for skin since regular diffuse shaders don't light skin properly. Also figured out what was going on with that war paint on the wife's face. As it turns out when exporting the UV u channel got flipped so what I was seeing was upside down eyebrows, a quick flip of the texture solved that and its looking a lot better. The wife character has more quality and work put into it from what I've experienced. 5 different materials just for the eyeball, while on the guy it's on the same texture sheet as the rest of the skin.

By tomorrow I should be able to totally wrap up the export / import process as well as mop up some bugs and figure out how to add in props that are manipulated through the animation via script.

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